The game sports a real-time simulated economy on every colony, with an open market (subject to a tariff of 30 percent) as well as a black market, where one can purchase goods without a tariff, as well as various illegal materials such as recreational drugs, human organs, and AI cores. Completing these missions rewards you with credits which you can use to repair ships, purchase fuel, buy new ships, or hire officers. Missions are offered as you fly through space or go to colonies, and will disappear soon after, as transmissions travel in real time. As of the 0.9 patch, you are able to establish your own colony and manage it yourself later in the game. During the game, one can hire crew members, purchase ships, and conduct trade. You can either travel freely through space or select a destination to travel to various colonies where you can purchase materials. Movement of your fleet in the game is controlled by your mouse, or can be set on autopilot. After an extremely short series of tutorial missions, the player is given complete freedom to do whatever they desire. At the start of the game, the player is given the option to choose their portrait and spawns in the world with a small fleet of ships. The player is able to interact with and join one of 7 factions, remain as an independent, or become a mercenary. Starsector is an open world single-player space combat role playing and exploration game, with a procedurally generated map. Fractal Softworks have continued to regularly update the game with new ships, weapons, missions and gameplay features. Reviewers praised the game on release and have continued to do so on every update, calling it a sort of " Mount & Blade: Warband in space". Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Tags: 0.95.Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. (Alternate download links, please try the above first: Windows Mac Linux)Īs always, thank you for your support! I deeply appreciate it. Due to the skill system changes, skill points and story points invested into any elite skills will be refunded, and the skills will be reset when a save from the previous release is loaded. This new release should be save-compatible. There are many more changes the full patch notes, and the comment thread, are here. Assorted bugfixing, polish, and numerous quality-of-life improvements.Various balance changes to improve variety.Ship AI improvements ability to issue a “defend” order targeting a friendly ship.Phase cloak changes to make phase ships easier to deal with if they’re outmatched.Improved early access to ships and weapons through arms dealers.Dynamic slipstreams that enable quick and efficient travel in hyperspace.Missions show the mission target location prior being accepted. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class Frigate.All skills can be re-specced, no more “permanent” skills.Several new game-changing top-tier skills, and other new skills.Skill system changed for more flexible builds with more options.1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Starsector version 0.95.1a is now out! This is a. Update (12/11/21, 4:00pm EST): a hotfix for an audio issue, background flickering during new game creation, cleanup of some dev options left in a dialog, and a few other issues is out. Update (12/11/21, 9:20pm EST): a hotfix for a crash caused by defeating a station and then a fleet in the same system is out. Update (12/20/21, 5:30pm EST): a hotfix for a late game hang while visiting a bar, along with a number of other fixes and balance adjustments (full list of changes here) please re-download the game using the links below.
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